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Coachella 2023

Coachella 2023 show visuals created by Peter Clark and HumanPerson Studio for Labrinth & Calvin Harris.


COACHELLA 2023 VISUALS

The team at HumanPerson Studio asked me to join their glitch squad as they created show visuals for the 2023 Coachella Music & Arts Festival. I worked with the team to craft several analog looks for Labrinth while simultaneously creating digital renders for Calvin Harris’ closing set. It’s a rare joy getting to work with multiple glitch artists on a single project, so I’m grateful to Aron Johnson and the HumanPerson team for bringing me into the mix. A big thank you to Logan from Tachyons+ for creating all the wonderful modules that we used on this show.

Role: Design & Animation
Client: Labrinth + Calvin Harris
Studio: HumanPerson Studio
Created: 2023


THE COACHELLA STAGES

We created visuals for Calvin Harris on the Main Stage and Labrinth on the Mojave Stage. The main stage was a special opportunity for our animations as it featured a curved screen with a portion that connected in the center, allowing the graphics to wrap around Harris. Special thanks to Jason Renaud, Ashley Osborn, and Jason Denison for photographing the various performances.


WHEN I R.I.P

For this song, I created a lyric video inspired by glitching VCR typography. The text was animated in AfterEffects and then run through the Tachyon Dreamweapon. The results were filmed on an old Sony Trinitron CRT television to give it the classic low fidelity aesthetic. All the visuals were then color corrected and deflickered in DaVinci Resolve.


I’M TIRED

For this song, I intended the visuals to mimic twinkling starscapes that coalesce into massive galactic patterns. The intro graphics were created by spinning a plate of glass with water droplets on the surface. Small point-lights were swung overhead to get the detailed reflections. The larger patterns were created with water cymatics, which are generated by playing sound waves to vibrate a plate of water at specific frequencies. All the patterns were then run through the Tachyons+ Dreamweapon and a CRT television for the final look.


LIFT OFF

The visuals for Lift Off were created using a combination of cotton, LED lights and retro interface graphics. Several layers of cotton were placed over an array of panning LED bulbs, which were moved to the beat to bring the clouds to life. Several NASA inspired graphics were created in After Effects to then overlay with the cloud visuals. Everything was run though the Tachyon+ Dreamweapon for final color and style.


FORMULA

The visuals for Formula were created with a vibrating Chladni plate and sand. The plate vibrates at specific frequencies, which moves the sand into various sacred geometric patterns. The sand visuals were then composited together in After Effects and glitched with the Tachyons+ Dreamweapon.


FORMULA ROSES

The roses were originally intended for Formula, but didn’t make it into the final show. The lighting was created by projecting laser patterns onto synthetic roses, which in some instances were shaped into a tunnel. The final looks were created with the Tachyons+ Dreamweapon.


CALVIN HARRIS VISUALS

The visuals for Calvin Harris had a massive aspect ratio, so everything was developed using Cinema4D and Octane Renderer. The various animations were created by displacing reflective planes and moving cloned light panels through them. Various bump map textures yielded a multitude of surface distortions, which combined nicely with the animated light sources.


PRACTICAL EFFECTS PROCESS

I used a wide array of practical effects techniques in order to quickly generate abstract content for glitching. The techniques include water cymatics, illuminated cotton, laser projections, water droplet reflections and analog glitch. Everything was filmed on the Blackmagic 6K cinema camera and a combination of the Zeiss 50mm macro lens and a Laowa 35mm Nanomorph lens. Special thanks to Cassie Ferguson for helping me with the practical effects work and camera assitance. A huge thank you to Logan from Tachyons+ for creating his wonderful glitch modules, which every artist on the Labrinth Team used for this production.


CREDITS

LABRINTH TEAM:

Creative and Show Director: Rudy Grazziani
Content and Lighting: Human Person
Visual Director: Aron Johnson
Producer: Lou Alencar
Lighting Designer: David Fairless
Media Server Programmer: Brady Villadsen
Media Server Operator: Joshua Beaven
Notch Designer: Ryan Sheppard
Animation Team: Black Lake, Cameron Veitch, Peter Clark, John Smith, Fezz Stenton, Aron Johnson
Analog Video Gear: Tachyons Plus
Stage Design: Yasmina Khan
Videographer: Jeremy Paul Bali
Movement Director / Choreo: Kiani Del Valle
Styling: Lisa Jarvis
Choir: Jamal Moore
Photography: Jason Renaud, Ashley Osborn
Music Director: Jonas Jalhay
Production: Eighteen Twenty Six
Project manager: Marielle Co, Original Creative Agency

CALVIN HARRIS TEAM:

Creative, Stage, Content and Lighting: Human Person
Creative Director / Content Extraordinaire: Matt Cummer
Production Designer / Show Director: Ben Dalgleish
Lighting Designer: Kasper Iseger
Technical Director: Stephen Hedges
HP Producer: Lou Alencar, Bora Lee
Media Server Operator: Ryan Sheppard
Concept Artist: Frances Waite
Animation Team: Jason Ting, Aron Johnson, Tim Marriott, Fezz Stenton, Gabe Damast, Ian Valentine, Marta Pang, Drew Tyndell, Elsa Henneke, David Lynch, Miron Malejki, Protobacillus, Peter Clark
Touring Video Director: Ben Francis
SFX: Blake Snake
FOH: Wayne Sargeant
Monitors: Scott Maxwell
Laser Programmer: John Dickson
Mgmt: Mark Gillespie
Production: Eighteen Twenty Six
Production Manager: Oliver Windprechtinger
Tour Director: Daniel Humphreys
Production Coordinator: Laretta Young
Production Assistant: Aubrey Caswell
Tour Manager: Vizion Jones
Photography: Jason Denison